[EDIT] With Release candidate 1 available for download we feel that the requirements of the bounty has been met. As of yesterday (23.07.12) money has been transferred to the Friedens for their great work on this project. We hope to see many more improvements and updates over time[/EDIT]
Donations can still be made directly to the Frieden brothers: http://www.friedenhq.org/ Click the Paypal Donate button. :-)
Timberwolf is the project name of the AmigaOS port of the Firefox web browser (for legal reasons it cannot be called Firefox). Firefox is an award-winning open source web browser and is the de-facto-standard browser across a wide variety of operating system, taking second place in popularity after Microsoft' s Internet Explorer. Its features include tabbed browsing, support for HTML 5, ECMAScript 3.1, and CSS 3, extensibility through addons, and a lot more. In short, Firefox is the most complete open source browser to date.
|Bounty:||6732.720000000002 EUR  Out of 7063.69 EUR originally submitted.|
|Title:||Progres on Timberwolf|
|Text:||I'm aware that we have been quiet lately, but don't worry, there's been work going on, and Timberwolf is making progress.
The 4.0 code base of Firefox now fully builds and a prototype implementation of the new rendering code was implemented, based on the old rendering code.
Instead of "fixing" the old code, though, we opted for a complete rewrite, for a couple of reasons. First of all, the old code became really bad with time (the usual thing that happens with experimental code). Secondly, reimplementing it all would get rid of any artifacts in the code that were still necessary in the 3.5 source tree. Basically, it's a clean start.
With the information gathered in the previous effort, it only took me some few hours to rewrite the skeleton for the widgets module. This does not include the rendering code yet. This will be up next, right after fixing a few outstanding bugs that cause crashes on exit.
In the process of porting the 4.0 base, we also ported a new version of sqlite. We'll release that in the near future (when I find the time, if you need it up front, drop me a mail).
I'm usually quite bad at predicting how long things will take (Actually, precisely "when it's done", of course), but I hope to have the rendering code in in the course of the next two to three weeks (depending on how much time I have for working on the project). We will release a new pre-release version as soon as we have something that can be remotely used.
We also wish to take the opportunity to thank all of those that supported us, and apologize for the long stretches of silence. We're still at work, and although progress is slow, we'll eventually get there.
|Created at:||20110803 17:40|